On come occasions weird lights are visible during dialogs, coming from seemingly nowhere and creating harsh lighting. The wares around the dwarf vendor in the Druid's Cove can be looted without counting as strealing.ĭuring a conversation with a tiefling child in the Druid's Grove, one of the dialog options appear to be Drow specific, but the tag did not show up in between the brackets. When listening in on a conversation, leaving the conversation also ends it for the other player This prevents them from doing anything during their turn, even skip the turn.Ī plaque in the Druid's Cove has a weirdly large tooltip for being a single word. It shows the bottom left buttons, but no exit button on the top right. On multiple occasions characters ended up stuck in the dialog UI while in combat. Not familiar with it in DnD, only googled the 5e description. In new combat later on I was able to use it's re-apply option. I killed something a while ago which ended combat. Hunters Mark seems to carry over between combat. Trying to loot items from a corpse using the right-click pickup option results in a "Out of reach!" error ![]() Could be fixed with a simple level up confirmation prompt. This instantly ends the level up process. After I climbed down again, the spider was stuck in place and had to be resummoned.Ĭlicking on the plus icon to level up, it's possible to accidentally click the confirmation button right after. I climbed up a ledge, the spider couldn't follow. The turn order gets massed up at times, incorrectly showing who goes next.įamiliars have issues following the player when climbing up ledges, and can end up getting stuck completely. Sometimes the character movement doesn't match the patch and location you picked in turn based mode This has happened during sneaking and certain dialogs Halfling animations can go very weird at time, stretching their bodies. We eventually fixed it by fully killing the character and reviving it. This might have something to do with going prone. ![]() Ragdolls freaking out, Mindflayer tentacles being weird, and demon wings being floppy.Īt an unknown point, the combat in the game desynced immensely.Īt some point a friend's character became unable to move at all. There's some general issues with physics. ![]() In locations where there is different floors, moving the camera around may result in is going up stairs correctly, but the other floor does not become visible. Https:/ / videos/ 762487605?t=1h20m7s (Note the halfling)Īfter removing Us from the man in the ship by it attacking us, the man ended up sitting in the chair acting alive and well. The character that friend was listening in with still showed the text bubbles during combat. This conversation ended up starting a fight. Note the tooltip on the left side as it shakes between different things.Īnother player listened in on a conversation I was having. NPCs on different floors show up on the map without any indication if they are above/below, resulting in confusion.Ĭamera shake can really mess up any kind of targeting. While on the outside area of the aircraft on the first map, opening a tutorial messes up the colors of the scrolling background. I've added links with timestamps to help clarify the issues. Hey, while streaming with a friend last night, I wrote down some issues/bugs/minor things that popped up. Separate posts help define what are old (and possibly fixed) and new issues. Edit: As I've been adding more lists in the comments, I'm just adding some link directly to them.
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